#include "script_component.hpp" if (!hasInterface) exitWith {}; // reload mutex, you can't play signal while reloading GVAR(ReloadMutex) = true; // Add keybinds { _x params ["_currentName", "_key", ["_vanillaKey", false] ]; // Don't add "ace_gestures_" prefix to BI gestures private _signalName = if (_vanillaKey) then { format ["BIgesture%1", _currentName]; } else { format [QGVAR(%1), _currentName]; }; private _code = compile format [QUOTE('%1' call FUNC(playSignal)), _signalName]; TRACE_4("Adding KeyBind",_currentName,_signalName,_code,_key); [ "ACE3 Gestures", _currentName, localize format [LSTRING(%1), _currentName], _code, {false}, [_key, [false, (_key != -1), false]], false ] call CBA_fnc_addKeybind; false } count [ ["Freeze", 80], // Numpad 2 ["Cover", 81], // Numpad 3 ["Forward", 75], // Numpad 4 ["Regroup", 76], // Numpad 5 ["Engage", 77], // Numpad 6 ["Point", 71], // Numpad 7 ["Hold", 72], // Numpad 8 ["Warning", 73], // Numpad 9 ["Go", -1, true], ["Advance", -1, true], ["Follow", -1, true], ["Up", -1, true], ["Stop", -1, true], ["CeaseFire", -1, true] ];