/* * Author: PabstMirror * Updates the hearing protection and volume attenuation for player on earbuds/helmet change * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_hearing_fnc_updateHearingProtection * * Public: No */ #include "script_component.hpp" TRACE_1("params",_this); if (isNull ACE_player) exitWith { GVAR(damageCoefficent) = 0; GVAR(volumeAttenuation) = 1; }; // Handle Earplugs private _hasEarPlugsIn = [ACE_player] call FUNC(hasEarPlugsIn); GVAR(damageCoefficent) = [1, 0.25] select _hasEarPlugsIn; GVAR(volumeAttenuation) = [1, GVAR(EarplugsVolume)] select _hasEarPlugsIn; // Handle Headgear if (headgear ACE_player != "") then { private _protection = (getNumber (configFile >> "CfgWeapons" >> (headgear ACE_player) >> QGVAR(protection))) min 1; GVAR(damageCoefficent) = GVAR(damageCoefficent) * (1 - _protection); private _attenuation = (getNumber (configFile >> "CfgWeapons" >> (headgear ACE_player) >> QGVAR(lowerVolume))) min 1; GVAR(volumeAttenuation) = GVAR(volumeAttenuation) * (1 - _attenuation); };