class ACE_M84FlashbangEffect { // empty }; class ACE_HandFlareEffect { // empty }; class ACE_Incendiary { class Cmeasures1 { simulation = "particles"; type = "Cmeasures1"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 25; }; class Cmeasures2 { simulation = "particles"; type = "Cmeasures2"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 25; }; class Light1 { simulation = "light"; type = "CmeasuresLight"; position[] = {0,0,0}; intensity = 1; interval = 1; lifeTime = 25; }; };