/* * Author: Garth 'L-H' de Wet * Turns 0-1 damage of explosion Event into a rating system of 0-3 * * Arguments: * 0: The amount of damage * * Return Value: * The rating [0-3] * * Example: * _rating = 0.05 call ace_goggles_fnc_getExplosionIndex; * * Public: No */ private ["_effectIndex"]; _effectIndex = switch true do { case (_this <= 0.04): {0}; case (_this <= 0.06): {1}; case (_this <= 0.09): {2}; default {3}; }; _effectIndex