/* * Author: Glowbal * Handling of the internal injuries upon the handleDamage eventhandler. * * Arguments: * 0: Unit That Was Hit * 1: Name Of Hit Selection * 2: Amount Of Damage * 3: Shooter or source of the damage * 4: Type of the damage done * * Return Value: * None * * Public: No */ #include "script_component.hpp" private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn"]; _unit = _this select 0; _selectionName = _this select 1; _amountOfDamage = _this select 2; _sourceOfDamage = _this select 3; _typeOfDamage = _this select 4; _bodyPartn = [_selectionName] call FUNC(selectionNameToNumber); // TODO implement internal injuries