/* * Author: Garth 'L-H' de Wet * Causes the unit to detonate the passed explosive. * * Arguments: * 0: Unit * 1: Max range (-1 to ignore) * 2: Explosive * 0: Explosive * 1: Fuse ACE_time * * Return Value: * None * * Example: * [player, 100, [Explosive, 1]] call ACE_Explosives_fnc_detonateExplosive; // has to be within range * [player, -1, [Explosive, 1]] call ACE_Explosives_fnc_detonateExplosive; // range ignored. * * Public: Yes */ #include "script_component.hpp" private ["_result", "_ignoreRange", "_helpers", "_pos"]; EXPLODE_3_PVT(_this,_unit,_range,_item); _ignoreRange = (_range == -1); _result = true; if (!_ignoreRange && {(_unit distance (_item select 0)) > _range}) exitWith {false}; if (getNumber (ConfigFile >> "CfgAmmo" >> typeof (_item select 0) >> "TriggerWhenDestroyed") == 0) then { private ["_exp", "_previousExp"]; _previousExp = _item select 0; _exp = getText (ConfigFile >> "CfgAmmo" >> typeof (_previousExp) >> "ACE_Explosive"); if (_exp != "") then { _exp = createVehicle [_exp, [0,0,15001], [], 0, "NONE"]; _exp setDir (getDir _previousExp); _item set [0, _exp]; _pos = getPosASL _previousExp; deleteVehicle _previousExp; _exp setPosASL _pos; }; }; [{ private ["_explosive"]; _explosive = _this; if (!isNull _explosive) then { _explosive setDamage 1; }; }, _item select 0, _item select 1, 0] call EFUNC(common,waitAndExecute); _result