#define COMPONENT medical_treatment #define COMPONENT_BEAUTIFIED Medical Treatment #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_MEDICAL_TREATMENT #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_MEDICAL_TREATMENT #define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_TREATMENT #endif #include "\z\ace\addons\medical_engine\script_macros_medical.hpp" #include "\z\ace\addons\main\script_macros.hpp" // Returns a text config entry as compiled code or variable from missionNamespace #define GET_FUNCTION(var,cfg) \ private var = getText (cfg); \ if (isNil var) then { \ var = compile var; \ } else { \ var = missionNamespace getVariable var; \ } // Returns a number config entry with default value of 0 // If entry is a string, will get the variable from missionNamespace #define GET_NUMBER_ENTRY(cfg) \ if (isText (cfg)) then { \ missionNamespace getVariable [getText (cfg), 0]; \ } else { \ getNumber (cfg); \ } // Macros for checking if unit is in medical vehicle or facility // Defined mostly to make location check in canTreat more readable #define IN_MED_VEHICLE(unit) (unit call FUNC(isInMedicalVehicle)) #define IN_MED_FACILITY(unit) (unit call FUNC(isInMedicalFacility)) #define TREATMENT_LOCATIONS_ALL 0 #define TREATMENT_LOCATIONS_VEHICLES 1 #define TREATMENT_LOCATIONS_FACILITIES 2 #define TREATMENT_LOCATIONS_VEHICLES_AND_FACILITIES 3 #define TREATMENT_LOCATIONS_NONE 4 #define LITTER_CLEANUP_CHECK_DELAY 30 #define BODY_CLEANUP_CHECK_DELAY 20 // Animations that would be played slower than this are instead played exactly as slow as this. (= Progress bar will take longer than the slowed down animation). #define ANIMATION_SPEED_MIN_COEFFICIENT 0.5 // Animations that would be played faster than this are instead skipped. (= Progress bar too quick for animation). #define ANIMATION_SPEED_MAX_COEFFICIENT 2.5