#include "script_component.hpp"
/*
 * Author: Hope Johnson and commy2
 * Puts in earplugs.
 *
 * Arguments:
 * 0: Unit (player) <OBJECT>
 *
 * Return Value:
 * None
 *
 * Example:
 * [ace_player] call ace_hearing_fnc_putInEarplugs
 *
 * Public: No
 */

params ["_player"];

if (!GVAR(EnableCombatDeafness)) exitWith {};

// Plugs in inventory, putting them in
_player removeItem "ACE_EarPlugs";

_player setVariable ["ACE_hasEarPlugsIn", true, true];

[localize LSTRING(EarPlugs_Are_On)] call EFUNC(common,displayTextStructured);

//Force an immediate fast volume update:
[[true]] call FUNC(updateVolume);

// No Earplugs in inventory, telling user
//[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);

[] call FUNC(updateHearingProtection);