/* * Author: commy2 * * Adjust a projectiles velocity and dir + up vector. * * Argument: * 0: Projectile (Object, CfgAmmo) * 1: Adjust azimuth this much. (Number) * 2: Adjust inclination this much. (Number) * 3: Adjust projectile speed this much. In m/s. (Number, optional default: 0 m/s) * * Return value: * None. */ #include "\z\ace\addons\core\script_component.hpp" private ["_projectile", "_adjustDir", "_adjustUp", "_adjustSpeed", "_vdir", "_dir", "_up", "_l", "_r", "_vup", "_vel"]; _projectile = _this select 0; _adjustDir = _this select 1; _adjustUp = _this select 2; _adjustSpeed = _this select 3; if (isNil "_adjustSpeed") then { _adjustSpeed = 0; }; ["CPD", [_fnc_scriptNameParent, _adjustDir, _adjustUp, _adjustSpeed], nil, false] call FUNC(log); // get old direction vector _vdir = vectorDir _projectile; // get azimuth and inclination and apply corrections _dir = (_vdir select 0) atan2 (_vdir select 1) + _adjustDir; _up = sqrt ((_vdir select 1) ^ 2 + (_vdir select 0) ^ 2) atan2 - (_vdir select 2) + _adjustUp; // get new direction vector (this is a unit vector) _vdir = [ sin _dir * sin _up, cos _dir * sin _up, - cos _up ]; // get best up vector _l = sqrt ((_vdir select 0) ^ 2 + (_vdir select 1) ^ 2); if (_l == 0) then {diag_log text format ["[ACE] ERROR: %1, %2, %3, %4, %5, %6, %7", _projectile, _adjustDir, _adjustUp, vectorDir _projectile, _vdir, _dir, _up]}; _r = -(_vdir select 2) / _l; _vup = [ (_vdir select 0) * _r, (_vdir select 1) * _r, _l ]; // get new speed vector. Keep total speed, but change to new direction. Yay for vector commands. _vel = _vdir vectorMultiply _adjustSpeed + vectorMagnitude velocity _projectile; // set projectile direction dir and up. Projectiles are long objects, especially with tracers, so it would look dumb otherwise. _projectile setVectorDirAndUp [_vdir, _vup]; // set new speed vector _projectile setVelocity _vel;