/* * Author: Winter * Sets the player's current view distance according to allowed values. * * * Arguments: * 0: View Distance setting INDEX * 1: Show Prompt * * Return Value: * None * * Example: * [] call ace_viewdistance_fnc_changeViewDistance; * * Public: No */ #include "script_component.hpp" private ["_text","_new_view_distance","_view_distance_limit","_object_view_distance_coeff"]; params ["_index_requested", "_show_prompt"]; _new_view_distance = [_index_requested] call FUNC(returnValue); // changes the setting index into an actual view distance value _object_view_distance_coeff = [GVAR(objectViewDistanceCoeff)] call FUNC(returnObjectCoeff); // changes the setting index into a coefficient. _view_distance_limit = GVAR(limitViewDistance); // Grab the limit setViewDistance (_new_view_distance min _view_distance_limit); if (_object_view_distance_coeff > 0) then { setObjectViewDistance (_object_view_distance_coeff * viewDistance); }; if (_show_prompt) then { _text = if (_new_view_distance <= _view_distance_limit) then { format ["%1 %2m", (localize "STR_ACE_ViewDistance_infotext"), str(viewDistance)]; } else { format ["%1 %2m", (localize "STR_ACE_ViewDistance_invalid"), str(viewDistance)]; }; if (GVAR(objectViewDistanceCoeff) > 0) then { _text = _text + format ["
%1 %2%3", (localize "STR_ACE_ViewDistance_objectinfotext"), str(_object_view_distance_coeff * 100),"%"]; }; [parseText _text,2] call EFUNC(common,displayTextStructured); };