/* * Author: Ruthberg * * Calculates the wind speed at a given world position * * Arguments: * 0: _this - world position * * Return Value: * 0: wind speed - m/s * * Public: No */ #include "script_component.hpp" private ["_windSpeed", "_windDir", "_newWindSpeed", "_windSource"]; fnc_polar2vect = { private ["_mag2D"]; _mag2D = (_this select 0) * cos((_this select 2)); [_mag2D * sin((_this select 1)), _mag2D * cos((_this select 1)), (_this select 0) * sin((_this select 2))]; }; _windSpeed = vectorMagnitude ACE_wind; _windDir = (ACE_wind select 0) atan2 (ACE_wind select 1); // Terrain effect on wind if (_windSpeed > 0.05) then { _newWindSpeed = 0; { _windSource = [100, _windDir + 180, _x] call fnc_polar2vect; if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 9) * _windSpeed; }; _windSource = [100, _windDir + 180 + _x, 0] call fnc_polar2vect; if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 9) * _windSpeed; }; _windSource = [100, _windDir + 180 - _x, 0] call fnc_polar2vect; if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 9) * _windSpeed; }; } forEach [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; _windSpeed = _newWindSpeed; }; // Obstacle effect on wind if (_windSpeed > 0.05) then { _newWindSpeed = 0; { _windSource = [20, _windDir + 180, _x] call fnc_polar2vect; if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 2) * _windSpeed; }; _windSource = [20, _windDir + 180 + _x, 0] call fnc_polar2vect; if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 2) * _windSpeed; }; _windSource = [20, _windDir + 180 - _x, 0] call fnc_polar2vect; if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 2) * _windSpeed; }; } forEach [0, 5, 10, 15, 20, 25, 30, 35, 40, 45]; _windSpeed = _newWindSpeed; }; _windSpeed = 0 max _windSpeed; _windSpeed