/* * Author: commy2 * Check if the unit can replace given wheel of the vehicle. * * Arguments: * 0: Unit that does the repairing * 1: Vehicle to repair * 2: Selected hitpoint * 3: Track / (default: false) * * Return Value: * None * * Example: * [unit, vehicle, "hitpoint"] call ace_repair_fnc_canReplaceTrack * * Public: No */ #include "script_component.hpp" params ["_unit", "_target", "_hitPoint", ["_track", false]]; TRACE_4("params",_unit,_target,_hitPoint,_track); // TODO [_unit, _track] call EFUNC(common,claim); on start of action if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false}; if (typeName _track == "OBJECT") then { // not near interpret as objNull if !(_track in nearestObjects [_unit, ["ACE_Track"], 5]) then { _track = objNull; }; } else { _track = objNull; { if ([_unit, _x, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith { _track = _x; }; } forEach nearestObjects [_unit, ["ACE_Track"], 5]; }; if (isNull _track) exitWith {false}; alive _target && {_target getHitPointDamage _hitPoint >= 1}