#include "script_component.hpp" // Handle damage to local vehicles [QGVAR(hp), FUNC(dispatchHitPart)] call EFUNC(common,addEventHandler); // Extension dispatch commands [QGVAR(setAnimationNames), FUNC(setAnimationNames)] call EFUNC(common,addEventHandler); // Trigger and start fetching results [FUNC(monitorResultsPFH), 0, []] call CBA_fnc_addPerFrameHandler; #ifdef DEBUG_DRAW_LINES // Debug functionality [QGVAR(draw_face), FUNC(debug_drawFace)] call EFUNC(common,addEventHandler); [FUNC(debug_drawLinesPFH), 0, []] call CBA_fnc_addPerFrameHandler; #endif