/* * Author: esteldunedain * Plays a sound defined in CfgSounds using playSound3D, with global effect * * Arguments: * 0: Sound class * 1: Position ASL * 2: Volume * 3: Distance * * Return Value: * None * * Public: Yes */ #define DEBUG_MODE_FULL #include "script_component.hpp" params ["_soundClass", "_posASL", "_volume", "_distance"]; private _cfgSound = configFile >> "CfgSounds" >> _soundClass; if (!isClass _cfgSound) exitWith { ERROR_1("CfgSounds class [%1] does not exist", _soundClass); }; private _args = getArray (_cfgSound >> "sound"); TRACE_1("playConfigSound3D args", _args); private _pitch = (_args select 2); // Strip the first \ from the filename private _fileName = _args select 0; _fileName = _fileName select [1, count _fileName - 1]; TRACE_1("playConfigSound3D filename", _fileName); playSound3D [_fileName, objNull, false, _posASL, _volume, _pitch, _distance];