/* * Author: Glowbal * Module for adjusting the medical damage settings * * Arguments: * 0: The module logic * 1: units * 2: activated * * Return Value: * None * * Public: No */ #include "script_component.hpp" private ["_logic", "_units", "_activated"]; _logic = _this select 0; _units = _this select 1; _activated = _this select 2; if !(_activated) exitWith {}; [_logic, QGVAR(level), "level"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enableFor), "enableFor"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enableAirway), "enableAirway"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enableFractures), "enableFractures"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enableAdvancedWounds), "enableAdvancedWounds"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enableScreams), "enableScreams"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(playerDamageThreshold), "playerDamageThreshold"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(AIDamageThreshold), "AIDamageThreshold"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enableUnsconsiousnessAI), "enableUnsconsiousnessAI"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(preventInstaDeath), "preventInstaDeath"] call EFUNC(common,readSettingFromModule);