/* * Author: KoffeinFlummi, bux578, esteldunedain, commy2 * Initializes the respawn module. * * Arguments: * 0: Logic * 1: Synced units * 2: Activated * * Return Value: * None * * Example: * [logic, [ACE_Player], true] call ace_respawn_fnc_module * * Public: No */ #include "script_component.hpp" params ["_logic", "_units", "_activated"]; if (!_activated) exitWith {}; [_logic, QGVAR(SavePreDeathGear), "SavePreDeathGear"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(RemoveDeadBodiesDisconnected), "RemoveDeadBodiesDisconnected"] call EFUNC(common,readSettingFromModule); INFO("Respawn Module Initialized.");