class CfgSFX { class GVAR(CookOff) { name = QGVAR(cookoff); // Index 4 is percentage chance to play, in theory high pressure is way more likely variant0[] = {PATHTOF(sounds\cookoff_low_pressure.ogg),6,1,400,0.1,0,0,0}; variant1[] = {PATHTOF(sounds\cookoff_mid_pressure.ogg),6,1,400,0.25,0,0,0}; variant2[] = {PATHTOF(sounds\cookoff_high_pressure.ogg),6,1,400,0.65,0,0,0}; sounds[] = {"variant0","variant1","variant2"}; titles[] = {}; empty[] = {"",0,0,0,0,0,0,0}; }; };