/* * Author: Glowbal * Force a unit to go prone * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [bob] call ace_common_fnc_setProne * * Public: Yes */ #include "script_component.hpp" params ["_unit"]; [ _unit, ["amovppnemstpsnonwnondnon", "amovppnemstpsraswrfldnon", "amovppnemstpsraswlnrdnon", "amovppnemstpsraswpstdnon"] select (([primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit] find currentWeapon _unit) + 1) ] call FUNC(doAnimation);