/* * Author: esteldunedain * Insert an ACE action to a class, under a certain path * Note: This function is NOT global. * * Arguments: * 0: TypeOf of the class * 1: Type of action, 0 for actions, 1 for self-actions * 2: Parent path of the new action * 3: Action * 4: Use Inheritance (default: false) * * Return Value: * The entry full path, which can be used to remove the entry, or add children entries . * * Example: * [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass; * * Public: Yes */ #include "script_component.hpp" if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith { ERROR("Bad Params"); [] }; TRACE_4("params",_objectType,_typeNum,_parentPath,_action); if (param [4, false, [false]]) exitwith { if (isNil QGVAR(inheritedActions)) then {GVAR(inheritedActions) = [];}; private _index = GVAR(inheritedActions) pushBack [[], _typeNum, _parentPath, _action]; private _initEH = compile format [' params ["_object"]; private _typeOf = typeOf _object; (GVAR(inheritedActions) select %1) params ["_addedClasses", "_typeNum", "_parentPath", "_action"]; if (_typeOf in _addedClasses) exitWith {}; _addedClasses pushBack _typeOf; [_typeOf, _typeNum, _parentPath, _action] call FUNC(addActionToClass); ', _index]; TRACE_2("Added inheritable action",_objectType,_index); [_objectType, "init", _initEH, true, [], true] call CBA_fnc_addClassEventHandler; // Return the full path (_parentPath + [_action select 0]) }; // Ensure the config menu was compiled first if (_typeNum == 0) then { [_objectType] call FUNC(compileMenu); } else { [_objectType] call FUNC(compileMenuSelfAction); }; private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum; private _actionTrees = _namespace getVariable _objectType; if (isNil "_actionTrees") then { _actionTrees = []; _namespace setVariable [_objectType, _actionTrees]; }; if (_parentPath isEqualTo ["ACE_MainActions"]) then { [_objectType, _typeNum] call FUNC(addMainAction); }; private _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode); if (isNil {_parentNode}) exitWith { ERROR_4("Failed to add action - action (%1) to parent %2 on object %3 [%4]",(_action select 0),_parentPath,_objectType,_typeNum); [] }; // Add action node as children of the correct node of action tree (_parentNode select 1) pushBack [_action,[]]; // Return the full path (_parentPath + [_action select 0])