--- layout: wiki title: Mission Modules Framework description: Explains how to configure the mission modules. group: framework order: 5 parent: wiki mod: ace version: major: 3 minor: 0 patch: 0 --- ## 1. Ambient Sounds Used for ambient sounds loop (synced in multiplayer). Can be configured using a mission module. This module randomizes the time when the sound file is played and the position where the sound file is played (if "Follow Players" is set to No). `Minimal Distance` and `Maximal Distance` influence the position from where the sound file is played. Setting both values to 0 forces the module to play the sound from where it was placed in the editor. `Minimal Delay` and `Maximal Delay` work in a similar fashion but are used to randomize when the sound file is played. Setting both values to 0 plays the sound from mission start.