#include "..\script_component.hpp" /* * Author: tcvm * Picks up the tripod and adds it to the player launcher slot * * Arguments: * 0: Tripod * 1: Unit * * Return Value: * None * * Example: * [tripod, player] call ace_csw_fnc_assemble_pickupTripod * * Public: No */ [{ params ["_tripod", "_player"]; TRACE_2("assemble_pickupTripod",_tripod,_player); private _tripodClassname = getText (configOf _tripod >> QUOTE(ADDON) >> "disassembleTo"); private _pickupTime = getNumber (configFile >> "CfgWeapons" >> _tripodClassname >> QUOTE(ADDON) >> "pickupTime"); private _onFinish = { params ["_args"]; _args params ["_tripod", "_player", "_tripodClassname"]; TRACE_3("assemble_pickupTripod finish",_tripod,_player,_tripodClassname); deleteVehicle _tripod; _player addWeaponGlobal _tripodClassname; [_player, "PutDown"] call EFUNC(common,doGesture); }; private _condition = { params ["_args"]; _args params ["_tripod", "_player"]; (alive _tripod) && {secondaryWeapon _player == ""} }; TRACE_3("",_pickupTime,typeOf _tripod,_tripodClassname); [TIME_PROGRESSBAR(_pickupTime), [_tripod, _player, _tripodClassname], _onFinish, {}, LLSTRING(PickupTripod_progressBar), _condition] call EFUNC(common,progressBar); }, _this] call CBA_fnc_execNextFrame;