#include "script_component.hpp" private ["_li"]; PARAMS_1(_obj); if(hasInterface) then { _li = "#lightpoint" createVehicleLocal [0,0,100000]; _li setLightBrightness 0.35; _li setLightAmbient[0.8, 0.6, 0.2]; _li setLightColor[1, 0.5, 0.2]; _li lightAttachObject [_obj, [0,0,0]]; }; [{ private["_factor", "_nearObjects", "_isBurning", "_flameSize", "_dir"]; PARAMS_2(_params,_handle); EXPLODE_3_PVT(_params,_obj,_startTime,_light); _factor = 1+((time-_startTime)/2) min 2; if(alive _obj) then { /* @TODO: BURN PEOPLE _nearObjects = (getPos _obj) nearEntities ["CAManBase", 2.4+_factor]; //_nearObjects = nearestObjects [(getPos _obj), ["CAManBase"], 2.4+_factor]; { if(local _x) then { _isBurning = _x getVariable ["ace_is_burning", false]; if(!_isBurning) then { /* DAFUQ WAS THIS SHIT?!?!?!?! ["ace_sys_wounds_checkburn", [_x, 30]] call ACE_fnc_receiverOnlyEvent; [_x] spawn { sleep 5+(random 8); (_this select 0) setDamage 1; }; }; }; } forEach _nearObjects; */ if(hasInterface) then { _light setLightBrightness 0.35*(_factor/5); if((typeOf _obj) == "ace_flameout_1") then { drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.1 + (random 0.2))*_factor, [-0.1 + random 0.2, -0.1 + random 0.2, 0], [0,0,15*(_factor/2)], 0, 10, 7.9, 0.075, [1.25*_factor, 2.5*_factor], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [2 + random 1], 1, 0, "", "", _obj]; }; _flameSize = 2; _factor = _factor / 2; drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.1 + (random 0.2))*_factor, [-0.1 + random 0.2, -0.1 + random 0.2, -1], [0,20*(_factor/2),0], 0, 10, 7.9, 0.075, [1.25*_factor, _flameSize*_factor], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [2 + random 1], 1, 0, "", "", _obj]; drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.1 + (random 0.2))*_factor, [-0.1 + random 0.2, -0.1 + random 0.2, -1], [0,-20*(_factor/2),0], 0, 10, 7.9, 0.075, [1.25*_factor, _flameSize*_factor], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [2 + random 1], 1, 0, "", "", _obj]; drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.1 + (random 0.2))*_factor, [-0.1 + random 0.2, -0.1 + random 0.2, -1], [20*(_factor/2),0,0], 0, 10, 7.9, 0.075, [1.25*_factor, _flameSize*_factor], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [2 + random 1], 1, 0, "", "", _obj]; drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.1 + (random 0.2))*_factor, [-0.1 + random 0.2, -0.1 + random 0.2, -1], [-20*(_factor/2),0,0], 0, 10, 7.9, 0.075, [1.25*_factor, _flameSize*_factor], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [2 + random 1], 1, 0, "", "", _obj]; _dir = 20*(_factor/2); drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.1 + (random 0.2))*_factor, [-0.1 + random 0.2, -0.1 + random 0.2, -1], [_dir,_dir,0], 0, 10, 7.9, 0.075, [1.25*_factor, _flameSize*_factor], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [2 + random 1], 1, 0, "", "", _obj]; _dir = -20*(_factor/2); drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.1 + (random 0.2))*_factor, [-0.1 + random 0.2, -0.1 + random 0.2, -1], [_dir,_dir,0], 0, 10, 7.9, 0.075, [1.25*_factor, _flameSize*_factor], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [2 + random 1], 1, 0, "", "", _obj]; _dir = 20*(_factor/2); drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.1 + (random 0.2))*_factor, [-0.1 + random 0.2, -0.1 + random 0.2, -1], [_dir,-(_dir),0], 0, 10, 7.9, 0.075, [1.25*_factor, _flameSize*_factor], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [2 + random 1], 1, 0, "", "", _obj]; _dir = 20*(_factor/2); drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1,(0.1 + (random 0.2))*_factor, [-0.1 + random 0.2, -0.1 + random 0.2, -1], [-(_dir),_dir,0], 0, 10, 7.9, 0.075, [1.25*_factor, _flameSize*_factor], [[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]], [2 + random 1], 1, 0, "", "", _obj]; }; } else { [_handle] call cba_fnc_removePerFrameHandler; if(hasInterface) then { deleteVehicle _light; }; }; }, 0, [_obj, time, _li]] call cba_fnc_addPerFrameHandler;