#include "..\script_component.hpp" /* * Author: Cyruz * Checks if the magazine has ammo which is a flare * * Arguments: * 0: Magazine * * Return Value: * 0: If magazine is type of flare * * Example: * ["3Rnd_UGL_FlareWhite_F"] call ace_cookoff_fnc_isMagazineFlare * * Public: No */ params ["_magazine"]; private _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo"); private _intensity = getNumber (configFile >> "CfgAmmo" >> _ammo >> "intensity"); private _flare = getNumber (configFile >> "CfgAmmo" >> _ammo >> QEGVAR(grenades,flare)); _intensity != 0 || _flare == 1