#include "script_component.hpp" GVAR(hardpointGroupsCache) = [] call CBA_fnc_createNamespace; GVAR(configTypesAdded) = []; ["ace_settingsInitialized", { TRACE_2("settingsInit",GVAR(level),GVAR(supply)); ["LandVehicle", "Init", {_this call FUNC(initSupplyVehicle)}, true, ["StaticWeapon"], true] call CBA_fnc_addClassEventHandler; ["ReammoBox_F", "Init", {_this call FUNC(initSupplyVehicle)}, true, [], true] call CBA_fnc_addClassEventHandler; }] call CBA_fnc_addEventHandler; ["ace_unconscious", LINKFUNC(handleUnconscious)] call CBA_fnc_addEventHandler; ["vehicle", { params ["_unit"]; [_unit] call FUNC(dropAmmo); }] call CBA_fnc_addPlayerEventHandler; if (isServer) then { addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}]; }; [QGVAR(makeDummyEH), LINKFUNC(makeDummy)] call CBA_fnc_addEventHandler; [QGVAR(rearmEntireVehicleSuccessLocalEH), LINKFUNC(rearmEntireVehicleSuccessLocal)] call CBA_fnc_addEventHandler; [QGVAR(rearmSuccessLocalEH), LINKFUNC(rearmSuccessLocal)] call CBA_fnc_addEventHandler; #ifdef DEBUG_MODE_FULL INFO("Showing CfgVehicles with vanilla transportAmmo"); { WARNING_2("Type [%1] needs config [transportAmmo: %2]", configName _x, getNumber (_x >> 'transportAmmo')); } forEach (configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'transportAmmo')) > 0}", true]); #endif