#include "script_component.hpp" /* * Author: BaerMitUmlaut * Server PerFrameHandler during fast roping. * * Arguments: * 0: PFH arguments * 1: PFH handle * * Return Value: * None * * Example: * [[_unit, _vehicle, _rope, _ropeIndex], 0] call ace_fastroping_fnc_fastRopeServerPFH * * Public: No */ params ["_arguments", "_pfhHandle"]; _arguments params ["_unit", "_vehicle", "_rope", "_ropeIndex", "_hasBeenAttached"]; _rope params ["_attachmentPoint", "_ropeTop", "_ropeBottom", "_dummy", "_hook"]; //Wait until the unit is actually outside of the helicopter if (vehicle _unit != _unit) exitWith {}; //Prevent teleport if hook has been deleted due to rope cut if (isNull _hook) exitWith { detach _unit; //Does not matter if unit was not attached yet [_pfhHandle] call CBA_fnc_removePerFrameHandler; }; private _ropeLength = _vehicle getVariable [QGVAR(ropeLength), DEFAULT_ROPE_LENGTH]; //Start fast roping if (getMass _dummy != 80) exitWith { TRACE_1("unwinding ropes",_ropeLength); //Fix for twitchyness _dummy setMass 80; _dummy setCenterOfMass [0, 0, -2]; private _origin = getPosASL _hook; _dummy setPosASL (_origin vectorAdd [0, 0, -2]); _dummy setVectorUp [0, 0, 1]; ropeUnwind [_ropeTop, 6, _ropeLength]; ropeUnwind [_ropeBottom, 6, 0.5]; }; //Check if the player has been attached to the rope yet if (!_hasBeenAttached && {!(isNull attachedTo _unit)}) then { _hasBeenAttached = true; _arguments set [4, true]; }; //Exit when the unit has been detached and is falling (rope broke, heli flew too fast, etc.) //Make sure this isn't executed before the unit is actually fastroping if (_hasBeenAttached && {isNull attachedTo _unit}) exitWith { [_pfhHandle] call CBA_fnc_removePerFrameHandler; }; //Setting the velocity manually to reduce twitching _dummy setVelocity [0,0,-6]; //Check if fast rope is finished if ( ((getPos _unit select 2) < 0.2) || {ropeLength _ropeTop == _ropeLength} || {vectorMagnitude (velocity _vehicle) > 5} || {!([_unit] call EFUNC(common,isAwake))} ) exitWith { detach _unit; //Reset rope deleteVehicle _ropeTop; deleteVehicle _ropeBottom; private _origin = getPosASL _hook; _dummy setPosASL (_origin vectorAdd [0, 0, -1]); //Restore original mass and center of mass _dummy setMass 40; _dummy setCenterOfMass [0.000143227,0.00105986,-0.246147]; _ropeTop = ropeCreate [_dummy, [0, 0, 0], _hook, [0, 0, 0], 0.5]; _ropeBottom = ropeCreate [_dummy, [0, 0, 0], _ropeLength]; _ropeTop addEventHandler ["RopeBreak", {[_this, "top"] call FUNC(onRopeBreak)}]; _ropeBottom addEventHandler ["RopeBreak", {[_this, "bottom"] call FUNC(onRopeBreak)}]; //Update deployedRopes array private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []]; _deployedRopes set [_ropeIndex, [_attachmentPoint, _ropeTop, _ropeBottom, _dummy, _hook, false, false]]; _vehicle setVariable [QGVAR(deployedRopes), _deployedRopes, true]; [_pfhHandle] call CBA_fnc_removePerFrameHandler; };