#include "script_component.hpp" /* * Author: BaerMitUmlaut * Handles ropes breaking when deployed. * * Arguments: * 0: RopeBreak EH arguments * 1: Part of rope ("top" or "bottom") * * Return Value: * None * * Example: * [[array]], "top"] call ace_fastroping_fnc_onRopeBreak * * Public: No */ params ["_ehArgs", "_part"]; _ehArgs params ["_rope", "_helper1", "_helper2"]; if (_part == "bottom") then { _helper2 = (ropeAttachedObjects _helper1) select 0; }; private _vehicle = attachedTo _helper2; if (isNil "_vehicle") exitWith {}; //Exit when vehicle got destroyed if (_vehicle isKindOf "ACE_friesBase") then { _vehicle = attachedTo _vehicle; }; private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []]; private _brokenRope = []; { if ((_x select 1 == _rope) || {(_x select 2 == _rope)}) exitWith { _brokenRope = _x; }; } forEach _deployedRopes; _brokenRope set [6, true]; _vehicle setVariable [QGVAR(deployedRopes), _deployedRopes, true]; private _unit = { if (_x isKindOf "CAManBase") exitWith {_x}; } forEach (attachedObjects (_brokenRope select 3)); if (!isNil "_unit") then { if (_part == "top") then { detach _unit; } else { //TODO: ??? //Rope might break at the very bottom //-> letting the unit fall is not always ideal }; };