/* * Author: KoffeinFlummi * Called when a unit is Respawned * * Arguments: * 0: The Unit * * Return Value: * None * * Example: * [bob] call ACE_medical_fnc_handleRespawn * * Public: No */ #include "script_component.hpp" params ["_unit"]; // reset all variables. @todo GROUP respawn? [_unit] call FUNC(init); // Reset captive status for respawning unit if (!(_unit getVariable ["ACE_isUnconscious", false])) then { [_unit, "setCaptive", "ace_unconscious", false] call EFUNC(common,statusEffect_set); }; // Remove maximum unconsciousness time handler _maxUnconHandle = _unit getVariable [QGVAR(maxUnconTimeHandle), -1]; if (_maxUnconHandle > 0) then { [_maxUnconHandle] call CBA_fnc_removePerFrameHandler; };