#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_main", "ace_common"}; author[] = {"bux578"}; authorUrl = "https://github.com/bux578/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" class ACE_Settings { class GVAR(EnableSwitchUnits) { value = 0; typeName = "BOOL"; }; class GVAR(SwitchToWest) { value = 0; typeName = "BOOL"; }; class GVAR(SwitchToEast) { value = 0; typeName = "BOOL"; }; class GVAR(SwitchToIndependent) { value = 0; typeName = "BOOL"; }; class GVAR(SwitchToCivilian) { value = 0; typeName = "BOOL"; }; class GVAR(EnableSafeZone) { value = 1; typeName = "BOOL"; }; class GVAR(SafeZoneRadius) { value = 100; typeName = "SCALAR"; }; };