#include "script_component.hpp" /* * Author: SilentSpike * Check if a unit is a medic * * Arguments: * 0: The Unit * * ReturnValue: * Unit is medic * * Example: * [player] call ace_common_fnc_isMedic * * Public: Yes */ params ["_unit"]; private _isMedic = _unit getVariable [QEGVAR(medical,medicClass), getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "attendant")]; _isMedic > 0