/* * Author: KoffeinFlummi * * Starts watching the target for sideways correction. * * Arguments: * 0: Vehicle * * Return Value: * none */ #include "script_component.hpp" private ["_vehicle", "_turret", "_distance", "_weaponDirection"]; _vehicle = _this select 0; _turret = _this select 1; _distance = call FUNC(getRange); if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {}; GVAR(Enabled) = true; GVAR(Time) = ACE_time; if (_distance == 0) then { _distance = [5, 5000, 0] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision }; _weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then { _weaponDirection = eyeDirection _vehicle; }; if (_weaponDirection isEqualTo [0,0,0]) then { // dummy value for non main turrets _weaponDirection = [1,0,0]; }; GVAR(Position) = [ (getPos _vehicle select 0) + _distance * (_weaponDirection select 0), (getPos _vehicle select 1) + _distance * (_weaponDirection select 1), (getPos _vehicle select 2) + _distance * (_weaponDirection select 2) ];