//#define DEBUG_MODE_FULL #include "script_component.hpp" ADDON = false; LOG(MSG_INIT); PREP(serverController); PREP(getMapData); PREP(getWind); // Rain variables GVAR(enableRain) = true; GVAR(rain_next_period) = -1; GVAR(rain_period_count) = 0; GVAR(rain_initial_rain) = 0; if(overcast >= 0.7) then { GVAR(rain_initial_rain) = (random ((overcast-0.7)/0.3)); }; GVAR(current_rain) = GVAR(rain_initial_rain); GVAR(rain_current_range) = -1+(random 2); GVAR(overcast_multiplier) = 1; // Wind Variables ACE_wind = [0, 0, 0]; GVAR(wind_initial_dir) = (random 360); GVAR(wind_initial_speed) = (overcast*5)+(random (overcast*5)) max 1; GVAR(wind_mean_speed) = GVAR(wind_initial_speed); GVAR(wind_mean_dir) = GVAR(wind_initial_dir); GVAR(wind_current_speed) = GVAR(wind_initial_speed); GVAR(wind_current_dir) = GVAR(wind_initial_dir); GVAR(wind_current_range_speed) = -1+(random 2); GVAR(wind_current_range_dir) = -1+(random 2); GVAR(wind_next_period) = -1; //ceil((2+random(5))/(GVAR(overcast_multiplier)/10)); GVAR(wind_next_major_period) = -1; GVAR(wind_period_count) = 0; GVAR(wind_major_period_count) = 0; GVAR(wind_total_time) = 0; GVAR(wind_period_start_time) = time; // Init weather variables, in case they are needed before postInit call FUNC(getMapData); ADDON = true;