/* * Author: PabstMirror * Checks the conditions for being able to disarm a unit * * Arguments: * 0: Player * 1: Target * * Return Value: * Can Be Disarm Target * * Example: * [player, cursorTarget] call ace_disarming_fnc_canPlayerDisarmUnit * * Public: No */ #include "script_component.hpp" PARAMS_2(_player,_target); ([_target] call FUNC(canBeDisarmed)) && {([_player, _target, []] call EFUNC(common,canInteractWith))}