/* * Author: esteldunedain * Add line to draw on debug * * Arguments: * 0: Start point ASL * 1: End point ASL * 2: Color * * None * * Public: No */ #include "script_component.hpp" if (isNil QGVAR(debugLines)) then { GVAR(debugLines) = []; GVAR(debugLinesIndex) = 0; }; if (count GVAR(debugLines) < 100) then { GVAR(debugLines) pushBack _this; GVAR(debugLinesIndex) = 0; } else { GVAR(debugLines) set [GVAR(debugLinesIndex), _this]; GVAR(debugLinesIndex) = (GVAR(debugLinesIndex) + 1) mod 100; }; if (isNil QGVAR(debugDrawHandler)) then { GVAR(debugDrawHandler) = addMissionEventHandler ["Draw3D", { if (count GVAR(debugLines) == 0) exitWith { removeMissionEventHandler ["Draw3D", GVAR(debugDrawHandler)]; GVAR(debugDrawHandler) = nil; }; { _p0 = _x select 0; if (!surfaceIsWater _p0) then { _p0 = ASLtoATL _p0; }; _p1 = _x select 1; if (!surfaceIsWater _p1) then { _p1 = ASLtoATL _p1; }; drawLine3D [_p0, _p1, _x select 2]; } forEach GVAR(debugLines); }]; };