// MARKERS class CfgMarkers { class Flag; // Reenable NATO symbols ... class b_unknown: Flag {scope = 2;}; // ... and disable all the useless ones // If you think that some of these are needed, create an issue; But until // there's a better way to place markers, there should be only the most // important markers here. // Keep in mind that all of these can still be placed in the editor. class b_hq: b_unknown {scope = 1;}; class b_installation: b_unknown {scope = 1;}; class b_maint: b_unknown {scope = 1;}; class b_med: b_unknown {scope = 1;}; class b_service: b_unknown {scope = 1;}; class b_support: b_unknown {scope = 1;}; class n_unknown: b_unknown {}; class n_hq: n_unknown {scope = 1;}; class n_installation: n_unknown {scope = 1;}; class u_installation: n_unknown {scope = 1;}; // i have no idea... class n_maint: n_unknown {scope = 1;}; class n_med: n_unknown {scope = 1;}; class n_service: n_unknown {scope = 1;}; class n_support: n_unknown {scope = 1;}; class o_unknown: b_unknown {}; class o_hq: o_unknown {scope = 1;}; class o_installation: o_unknown {scope = 1;}; class o_maint: o_unknown {scope = 1;}; class o_med: o_unknown {scope = 1;}; class o_service: o_unknown {scope = 1;}; class o_support: o_unknown {scope = 1;}; // disable all civy markers (harbor etc.) class c_unknown: b_unknown {scope = 1;}; // disable quantity indicators (fire team/squad/platoon ...) class group_0: b_unknown {scope = 1;}; };