// by commy2 #include "script_component.hpp" disableSerialization; private _dlgVector = GETUVAR(ACE_dlgVector,displayNull); private _heightDistance = call FUNC(getHeightDistance); // height private _digits = [_heightDistance select 0] call FUNC(convertToTexturesDistance); (_dlgVector displayCtrl 1311) ctrlSetText (_digits select 0); (_dlgVector displayCtrl 1312) ctrlSetText (_digits select 1); (_dlgVector displayCtrl 1313) ctrlSetText (_digits select 2); (_dlgVector displayCtrl 1314) ctrlSetText (_digits select 3); // non-slope distance _digits = [_heightDistance select 1] call FUNC(convertToTexturesDistance); (_dlgVector displayCtrl 1315) ctrlSetText (_digits select 0); (_dlgVector displayCtrl 1316) ctrlSetText (_digits select 1); (_dlgVector displayCtrl 1317) ctrlSetText (_digits select 2); (_dlgVector displayCtrl 1318) ctrlSetText (_digits select 3); [GVAR(illuminate)] call FUNC(illuminate);