/* Author: voiper Description: Check if a unit is suitable to spectate. Arguments: 0: Unit to check Example: [unit] call ace_spectator_canSpectateUnit; Return Value: Whether is suitable to spectate Public: No */ #include "script_component.hpp" _unit = _this select 0; (simulationEnabled _unit) && // Simulation enabled //{!isObjectHidden _unit} && // Not hidden (currently dev branch only) {!(_unit getVariable [QGVAR(isSpectator), false])} && // Who watches the watchmen? {(GVAR(AI) || (isPlayer _unit))} && // Only allow AI when setting is enabled {!GVAR(limitSide) || (([_unit] call FUNC(unitSide)) == GVAR(playerSide))} // Only allow units of same side when setting is enabled