/* * Author: Glowbal * Initializes variables for loadable objects. Called from init EH. * * Arguments: * 0: Object * * Return value: * None * * Example: * [object] call ace_cargo_fnc_initObject * * Public: No */ #include "script_component.hpp" params ["_object"]; private _type = typeOf _object; TRACE_2("params",_object,_type); if ((_object getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(canLoad))]) != 1) exitWith {}; // do nothing if the class is already initialized if (_type in GVAR(initializedItemClasses)) exitWith {}; GVAR(initializedItemClasses) pushBack _type; TRACE_1("Adding load cargo action to class", _type); private _condition = { GVAR(enable) && {(_target getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(canLoad))]) == 1} && {locked _target < 2} && {alive _target} && {[_player, _target, []] call EFUNC(common,canInteractWith)} }; private _statement = { params ["_target", "_player"]; [_player, _target] call FUNC(startLoadIn); }; private _text = localize LSTRING(loadObject); private _icon = QUOTE(PATHTOF(UI\Icon_load.paa)); private _action = [QGVAR(load), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction); [_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);