class CfgVehicles { class All; class LaserTarget: All { // @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!? // model = "\A3\Weapons_F\empty.p3d"; class EventHandlers { class ADDON { init = QUOTE(_this call FUNC(handleLaserTargetCreation)); }; }; }; // laserTarget fails if the turret does not have "primaryGunner" config // This only effects the indfor strider who's commander is not the primaryGunner class LandVehicle; class Car: LandVehicle { class NewTurret; }; class Car_F: Car { class Turrets { class MainTurret: NewTurret {}; }; }; class MRAP_03_base_F: Car_F { class Turrets: Turrets { class CommanderTurret: MainTurret { primaryGunner = 1; }; }; }; };