/* * Author: esteldunedain * Handler function for finding position and direction of a vanilla laser. * * Argument: * 0: Vehicle (shooter of laser) * 6: Method Args * 0: Laser Source selection on Vehicle * * Return value: * [position, direction] * * Example: * [player, x,x,x,x,x, ["pilot"]] call ace_laser_fnc_findLaserSource; * * Public: No */ #include "script_component.hpp" params ["_vehicle", "", "", "", "", "", "_methodArgs"]; _methodArgs params ["_ownerSelection"]; // Get the laser target object stored in the unit private _targetObject = _vehicle getVariable [QGVAR(targetObject), objNull]; private _targetPos = getPosASL _targetObject; if (surfaceIsWater _targetPos && {(_targetPos select 2) < 0}) then { // Vanilla lasers seem to give position at ocean floor heigh, even though the x and y are correct?? _targetPos set [2, 0.25]; }; private _povPos = AGLtoASL (_vehicle modelToWorldVisual (_vehicle selectionPosition _ownerSelection)); private _povDir = _povPos vectorFromTo _targetPos; TRACE_4("",_vehicle,_targetObject,_povPos,_povDir); if(isNil "_povPos" || isNil "_povDir") exitWith { WARNING_2("bad data [%1][%2]",_povPos,_povDir); [-1,-1] }; [_povPos, _povDir]