/* * Author: Glowbal * Disables the mine detector * * Arguments: * 0: Unit * 1: detecter type * * Return Value: * None * * Example: * [UNIT, DETECTOR_CLASS_NAME] call ace_minedetector_fnc_disableDetector * * Public: No */ #include "script_component.hpp" params ["_unit", "_detectorType"]; if !(local _unit) then { [QGVAR(disableDetector), [_unit, _detectorType], _unit] call CBA_fnc_targetEvent; }; _unit setVariable [format[QGVAR(enable_%1), _detectorType], false, true]; if (_unit == ACE_player && {alive _unit}) then { playSound "ACE_Sound_Click"; }; [QGVAR(detectorDisabled), [_unit, _detectorType]] call CBA_fnc_localEvent;