class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_F; class ACE_SpareBarrel: ACE_ItemCore { displayname = "$STR_ACE_Overheating_SpareBarrelName"; descriptionshort = "$STR_ACE_Overheating_SpareBarrelDescription"; //model = ""; picture = QUOTE(PATHTOF(UI\spare_barrel_ca.paa)); scope = 2; class ItemInfo: InventoryItem_Base_F { mass = 50; }; }; class Rifle; class Rifle_Base_F : Rifle { // Dispersion, SlowdownFactor and JamChance arrays have 4 values for different temperatures, which are interpolated between. // These values correspond to temperatures Converted to real life values: 0: 0°C, 1: 333°C, 2: 666°C, 3: 1000°C. // Dispersion in radians. First value is for temp. 0, second for temp. 1 and so on. Values inbetween get interpolated. Negative values get ignored and can be used to move the starting point to hotter temperatures. ACE_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; // How much the projectile gets slowed down before leaving the barrel. 0.9 means the bullet will lose 10% velocity. Values inbetween get interpolated. Numbers greater 1 increase the velocity, smaller 1 decrease it. ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; // Chance to jam the weapon. 0.0003 means 3 malfunctions on 10,000 rounds fired at this temperature. Values inbetween get interpolated. Negative values get ignored and can be used to move the starting point to hotter temperatures. // When no reliable data exists for temperature vs. jam chance except MRBS, the following uniform criteria was adopted: [0, 1/MRBS, 5/MRBS, 25/MRBS]. ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class Rifle_Long_Base_F : Rifle_Base_F { ACE_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class arifle_MX_Base_F : Rifle_Base_F { ACE_clearJamAction = "GestureReloadMX"; // Custom jam clearing action. Default uses reload animation. ACE_checkTemperatureAction = "Gear"; // Custom check temperature action. Default uses gear animation. ACE_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class arifle_MX_SW_F : arifle_MX_Base_F { ACE_clearJamAction = ""; // Custom jam clearing action. Use empty string to undefine. ACE_Overheating_allowSwapBarrel = 1; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon. ACE_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class arifle_Katiba_Base_F : Rifle_Base_F { ACE_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class mk20_base_F : Rifle_Base_F { ACE_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class Tavor_base_F : Rifle_Base_F { ACE_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class SDAR_base_F : Rifle_Base_F { ACE_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class EBR_base_F : Rifle_Long_Base_F { ACE_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class DMR_01_base_F : Rifle_Long_Base_F { ACE_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class GM6_base_F : Rifle_Long_Base_F { ACE_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class LRR_base_F : Rifle_Long_Base_F { ACE_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class LMG_Mk200_F : Rifle_Long_Base_F { ACE_Overheating_allowSwapBarrel = 1; ACE_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class LMG_Zafir_F : Rifle_Long_Base_F { ACE_Overheating_allowSwapBarrel = 1; ACE_Overheating_Dispersion[] = {0, -0.001, 0.001, 0.003}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class SMG_01_Base : Rifle_Base_F { ACE_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class SMG_02_base_F : Rifle_Base_F { ACE_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; class pdw2000_base_F : Rifle_Base_F { ACE_Overheating_Dispersion[] = {0, 0.001, 0.002, 0.004}; ACE_Overheating_SlowdownFactor[] = {1, 1, 1, 0.9}; ACE_Overheating_JamChance[] = {0, 0.0003, 0.0015, 0.0075}; }; }; class CfgAmmo { class BulletCore; class BulletBase : BulletCore { ACE_BulletMass = 0; // Bullet mass in grams }; // Rifle and MG rounds class B_556x45_Ball : BulletBase { ACE_BulletMass = 4.1; // 5.56x45 NATO }; class B_65x39_Caseless : BulletBase { ACE_BulletMass = 8; // 6.5mm Grendel }; class B_762x51_Ball : BulletBase { ACE_BulletMass = 10; // 7.62x51 NATO }; class ACE_B_762x51_M118LR : B_762x51_Ball { ACE_BulletMass = 11; // 7.62x51 NATO M118 }; class B_127x99_Ball : BulletBase { ACE_BulletMass = 42; // 12.7×99mm NATO (.50 BMG) }; class B_127x108_Ball : BulletBase { ACE_BulletMass = 48.3; // 12.7x108 }; class B_408_Ball : BulletBase { ACE_BulletMass = 27; // .408 Cheyenne Tactical }; // Pistol Rounds class B_9x21_Ball : BulletBase { ACE_BulletMass = 7.45; // 9×21mm IMI }; class B_9x19_Ball : B_9x21_Ball { ACE_BulletMass = 7.45; // 9×19mm Parabellum }; class B_127x33_Ball : BulletBase { ACE_BulletMass = 21; // .50 AE }; class B_45ACP_Ball : BulletBase { ACE_BulletMass = 12; // .45 ACP }; };