/* * Author: commy2 * * Disables key input. ESC can still be pressed to open the menu. * * Argument: * 0: True to disable key inputs, false to re-enable them (Bool) * * Return value: * Nothing */ #include "\z\ace\addons\common\script_component.hpp" private ["_state", "_dlg"]; _state = _this select 0; if (_state) then { disableSerialization; if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {}; if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {}; // end TFAR and ACRE2 radio transmissions 0 spawn FUNC(endRadioTransmission); // Close map if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {openMap false}; closeDialog 0; createDialog QGVAR(DisableMouse_Dialog); _dlg = uiNamespace getVariable QGVAR(dlgDisableMouse); _dlg displayAddEventHandler ["KeyDown", { _key = _this select 1; if (_key == 1 && {alive player}) then { createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer); disableSerialization; _dlg = finddisplay 49; _dlg displayAddEventHandler ["KeyDown", { _key = _this select 1; !(_key == 1) }]; for "_index" from 100 to 2000 do { (_dlg displayCtrl _index) ctrlEnable false; }; _ctrl = _dlg displayctrl 103; _ctrl ctrlSetEventHandler ["buttonClick", "while {!isNull (uiNamespace getVariable ['GVAR(dlgDisableMouse)', displayNull])} do {closeDialog 0}; failMission 'LOSER'; [false] call FUNC(disableUserInput);"]; _ctrl ctrlEnable true; _ctrl ctrlSetText "ABORT"; _ctrl ctrlSetTooltip "Abort."; _ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer); _ctrl ctrlSetEventHandler ["buttonClick", "closeDialog 0; player setDamage 1; [false] call FUNC(disableUserInput);"]; _ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}}); _ctrl ctrlSetText "RESPAWN"; _ctrl ctrlSetTooltip "Respawn."; }; if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; teamSwitch};//_acc = accTime; teamSwitch; setAccTime _acc}; if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface}; if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openMap true}; if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then { if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then { _key = 0; }; }; _key > 0 }]; _dlg displayAddEventHandler ["KeyUp", {true}]; ["ACE_DisableUserInput", "onEachFrame", { if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then { ["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; [true] call FUNC(disableUserInput); }; }] call BIS_fnc_addStackedEventHandler; } else { if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then { ["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; }; (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; };