class CfgVehicles { class Module_F; class ACE_ModuleSwitchUnits: Module_F { author = "$STR_ACE_Core_ACETeam"; category = "ACE"; displayName = "SwitchUnits System"; function = FUNC(module); scope = 2; isGlobal = 1; icon = PATHTOF(UI\IconSwitchUnits_ca.paa); class Arguments { class SwitchToWest { displayName = "Switch to West?"; description = "Allow switching to west units?"; typeName = "BOOL"; class values { class Yes {name = "Yes"; value = 1;}; class No {default = 1; name = "No"; value = 0;}; }; }; class SwitchToEast { displayName = "Switch to East?"; description = "Allow switching to east units?"; typeName = "BOOL"; class values { class Yes {name = "Yes"; value = 1;}; class No {default = 1; name = "No"; value = 0;}; }; }; class SwitchToIndependent { displayName = "Switch to Independent?"; description = "Allow switching to independent units?"; typeName = "BOOL"; class values { class Yes {name = "Yes"; value = 1;}; class No {default = 1; name = "No"; value = 0;}; }; }; class SwitchToCivilian { displayName = "Switch to Civilian?"; description = "Allow switching to civilian units?"; typeName = "BOOL"; class values { class Yes {name = "Yes"; value = 1;}; class No {default = 1; name = "No"; value = 0;}; }; }; class EnableSafeZone { displayName = "Enable Safe Zone?"; description = "Enable a safe zone around enemy units? Players can't switch to units inside of the safe zone."; typeName = "BOOL"; class values { class Yes {default = 1; name = "Yes"; value = 1;}; class No {name = "No"; value = 0;}; }; }; class SafeZoneRadius { displayName = "Safe Zone Radius"; description = "The safe zone around players from a different team. Default: 200"; typeName = "NUMBER"; defaultValue = 100; }; }; }; };