/* * Author: CAA-Picard * Return action point from path * Note: This function is NOT global. * * Argument: * 0: List of Action Tree * 1: Path * * Return value: * Action node . * * Example: * [_actionTree, ["ACE_TapShoulderRight","VulcanPinchAction"]] call ace_interact_menu_fnc_findActionNode; * * Public: No */ #include "script_component.hpp" EXPLODE_2_PVT(_this,_actionTreeList,_parentPath); private ["_parentNode", "_foundParentNode", "_fnc_findFolder"]; // Hack to make this work on the root node too if (count _parentPath == 0) exitWith { [[],_actionTreeList] }; // Search the class action trees and find where to insert the entry _parentNode = [[],_actionTreeList]; _foundParentNode = false; _fnc_findFolder = { EXPLODE_3_PVT(_this,_parentPath,_level,_actionNode); { EXPLODE_2_PVT(_x,_actionData,_actionChildren); if ((_actionData select 0) isEqualTo (_parentPath select _level)) exitWith { if (count _parentPath == _level + 1) exitWith { _parentNode = _x; _foundParentNode = true; }; // The action should go somewhere in here [_parentPath, _level + 1, _x] call _fnc_findFolder; }; } forEach (_actionNode select 1); }; [_parentPath, 0, [[],_actionTreeList]] call _fnc_findFolder; // Exit if there's no entry point to insert this action if (!_foundParentNode) exitWith {}; _parentNode