/* * Author: Winter * Sets the player's current view distance according to allowed values. * * * Arguments: * 0: View Distance setting INDEX * 1: Show Prompt * * Return Value: * None * * Example: * [] call ace_viewdistance_fnc_changeViewDistance; * * Public: No */ #include "script_component.hpp" private ["_text","_new_view_distance","_view_distance_limit","_object_view_distance_coeff"]; PARAMS_2(_index_requested,_show_prompt); _new_view_distance = [_index_requested] call FUNC(returnValue); // changes the setting index into an actual view distance value _object_view_distance_coeff = [GVAR(objectViewDistanceCoeff)] call FUNC(returnObjectCoeff); // changes the setting index into a coefficient. _view_distance_limit = GVAR(limitViewDistance); // Grab the limit if (_new_view_distance <= _view_distance_limit) then { if (_show_prompt) then { _text = parseText format ["View Distance: %1
Object View Distance Coefficient: %2
",str(_new_view_distance),str(_object_view_distance_coeff)]; [_text,2] call EFUNC(common,displayTextStructured); }; setViewDistance _new_view_distance; if (_object_view_distance_coeff > 0) then { setObjectViewDistance (_object_view_distance_coeff * _new_view_distance); }; } else { if (_show_prompt) then { _text = parseText format ["That option is invalid! The limit is: %1
Object View Distance Coefficient: %2
",str(_view_distance_limit),str(_object_view_distance_coeff)]; [_text,2] call EFUNC(common,displayTextStructured); }; setViewDistance _view_distance_limit; if (_object_view_distance_coeff > 0) then { setObjectViewDistance (_object_view_distance_coeff * _view_distance_limit); }; };