#include "script_component.hpp" GVAR(ZOOM) = 0; GVAR(NV) = 0; GVAR(IRON) = false; GVAR(TI) = 0; GVAR(cur_cam) = 0; GVAR(ROTATE) = 0; GVAR(ELEVAT) = 0.01; // Register fire event handler // Don't run for non players, as they are too dumb to launch huntirs anyway ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_huntir", {!GETMVAR(GVAR(stop),true)}] call CBA_fnc_registerFeatureCamera;