[ QGVAR(fatalInjuriesPlayer), "LIST", [LSTRING(FatalInjuriesPlayer_DisplayName), LSTRING(FatalInjuriesPlayer_Description)], [ELSTRING(medical,Category), LSTRING(SubCategory)], [ [FATAL_INJURIES_ALWAYS, FATAL_INJURIES_CRDC_ARRST, FATAL_INJURIES_NEVER], [ELSTRING(common,Always), LSTRING(InCardiacArrest), ELSTRING(common,Never)], 0 ], true ] call CBA_settings_fnc_init; [ QGVAR(fatalInjuriesAI), "LIST", [LSTRING(FatalInjuriesAI_DisplayName), LSTRING(FatalInjuriesAI_Description)], [ELSTRING(medical,Category), LSTRING(SubCategory)], [ [FATAL_INJURIES_ALWAYS, FATAL_INJURIES_CRDC_ARRST, FATAL_INJURIES_NEVER], [ELSTRING(common,Always), LSTRING(InCardiacArrest), ELSTRING(common,Never)], 0 ], true ] call CBA_settings_fnc_init; [ QGVAR(AIUnconsciousness), "CHECKBOX", [LSTRING(AIUnconsciousness_DisplayName), LSTRING(AIUnconsciousness_Description)], [ELSTRING(medical,Category), LSTRING(SubCategory)], true, true ] call CBA_settings_fnc_init; [ QGVAR(cardiacArrestTime), "TIME", [LSTRING(CardiacArrestTime_DisplayName), LSTRING(CardiacArrestTime_Description)], [ELSTRING(medical,Category), LSTRING(SubCategory)], [1, 3600, 300], true ] call CBA_settings_fnc_init;