/* * Author: Glowbal * Handle unit hit eventhandler * * Arguments: * 0: unit * 1: caused by * 2: damage * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_unit", "_causedBy", "_damage"]; if (isNull _causedBy) exitWith { // won't be able to calculate the direction properly, so instead we pick something at random [QGVAR(spurt), [_unit, random 360, _damage]] call CBA_fnc_serverEvent; }; // Calculate bulletDirection private _unitPos = getPosASL _unit; private _causedByPos = getPosASL _causedBy; private _bulletDir = ((_unitPos select 0) - (_causedByPos select 0)) atan2 ((_unitPos select 1) - (_causedByPos select 1)); [QGVAR(spurt), [_unit, _bulletDir, _damage]] call CBA_fnc_serverEvent;