class CfgWeapons { class missiles_DAGR; class GVAR(dagr): missiles_DAGR { canLock = 0; magazines[] = {"6Rnd_ACE_Hydra70_DAGR","12Rnd_ACE_Hydra70_DAGR","24Rnd_ACE_Hydra70_DAGR"}; lockingTargetSound[] = {"",0,1}; lockedTargetSound[] = {"",0,1}; }; };