class CfgMovesBasic { class StandBase; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { // rifle class AmovPercMstpSlowWrflDnon: StandBase { variantsPlayer[] = {/*"AidlPercMstpSlowWrflDnon_G01", 0.5, "AidlPercMstpSlowWrflDnon_G02", 0.125, "AidlPercMstpSlowWrflDnon_G03", 0.125, "AidlPercMstpSlowWrflDnon_G04", 0.125, "AidlPercMstpSlowWrflDnon_G05", 0.125*/}; }; class AmovPknlMstpSlowWrflDnon: AmovPercMstpSlowWrflDnon { variantsPlayer[] = {/*"AidlPknlMstpSlowWrflDnon_G01", 0.25, "AidlPknlMstpSlowWrflDnon_G02", 0.25, "AidlPknlMstpSlowWrflDnon_G03", 0.25*/}; }; // pistol class AmovPercMstpSrasWpstDnon; class AmovPercMstpSlowWpstDnon: AmovPercMstpSrasWpstDnon { variantsPlayer[] = {/*"AidlPercMstpSlowWpstDnon_G01", 0.333, "AidlPercMstpSlowWpstDnon_G02", 0.333, "AidlPercMstpSlowWpstDnon_G03", 0.334*/}; }; class AmovPknlMstpSrasWpstDnon; class AmovPknlMstpSlowWpstDnon: AmovPknlMstpSrasWpstDnon { variantsPlayer[] = {/*"AidlPknlMstpSlowWpstDnon_G03", 0.333, "AidlPknlMstpSlowWpstDnon_G02", 0.333, "AidlPknlMstpSlowWpstDnon_G01", 0.334*/}; }; // none class AmovPercMstpSnonWnonDnon: StandBase { variantsPlayer[] = {/*"AidlPercMstpSnonWnonDnon_G01", 0.16, "AidlPercMstpSnonWnonDnon_G02", 0.16, "AidlPercMstpSnonWnonDnon_G03", 0.16, "AidlPercMstpSnonWnonDnon_G04", 0.16, "AidlPercMstpSnonWnonDnon_G05", 0.16, "AidlPercMstpSnonWnonDnon_G06", 0.16*/}; }; class AmovPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon { variantsPlayer[] = {/*"AidlPknlMstpSnonWnonDnon_G01", 0.33, "AidlPknlMstpSnonWnonDnon_G02", 0.33, "AidlPknlMstpSnonWnonDnon_G03", 0.33*/}; }; }; };